When Mario jumps over one, he is awarded 100 points, just like in the original game. The first four levels of the Game Boy version of Donkey Kong are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. In these games, although barrels are thrown by Donkey Kong like before, this time around, there are no means to destroy them. If Mario comes in contact with a barrel, he loses a life.īarrels appear as obstacles yet again in the Game & Watch port of the original Donkey Kong and the remakes in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection. Smashing blue barrels gives a random score of either 300, 500, or 800 points. By using a hammer, he can smash the barrels, awarding him 300 points for brown ones. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several girders. However, barrels can sometimes roll down ladders. By jumping over a barrel, Mario is granted 100 points. Donkey Kong mostly rolls brown barrels at Mario which he can then jump over. If there are five Fireballs simultaneously onscreen, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number.
When blue barrels roll into the oil drum, they spawn Fireballs. In Donkey Kong, the first obstacle Mario faces is from a blue barrel that Donkey Kong tosses in the 25m level. U / New Super Luigi U / New Super Mario Bros.